Wednesday, December 29, 2010
Batman: Arkham Asylum Review
Note: This review is of the Playstation 3 version of the game. Incidentally, I know this game was released nearly a year and a half ago, but I just got around to playing it so THERE ;{o
The game begins with a cinematic cutscene depicting Joker's latest trip to Arkham Asylum in the back of the Batmobile. The playable escort that follows serves as a catalyst for the action to come, with Batman expressing to Gordon his uneasiness about the lack of difficulty involved in apprehending Joker this time. Joker, of course, breaks free of his bonds, and Batman's worries become a reality as it is revealed that Joker has planned his capture to coincide with the (un)planned transfer (thanks to a fire) of numerous sane Blackgate Prison inmates--many in Joker's gang--to the asylum. So begins the intricately planned night of mayhem. You play as Batman--with all the gadgets you've come to know and love (and then some)--methodically making your way around Arkham Island to uncover and halt Joker's latest plot to harm the citizens of Gotham. You do all of the things you would expect to do as the Dark Knight--except pilot vehicles--although they do make memorable appearances, and the game does not suffer in the least from the exclusion of their playability.
Gameplay is experienced through a classic-yet-perfected third-person over-the-shoulder perspective and consists of combat, stealth combat, and exploration with a dash of puzzle-solving thrown in for good measure. If you are any type of gamer who enjoys action-adventure, you will enjoy this game whether you like Batman or not (but, frankly, who doesn't?). The hand-to-hand combat involves an easy-to-learn-yet-hard-to-master combo system that allows the Caped Crusader to dispense of numerous foes simultaneously with various strikes, throws, stuns, and counters, with the occasional Batarang thrown for a quick multiplier. Chaining your combos fluidly without being hit or breaking them yourself rewards greater experience, which is used to purchase upgrades for the Batsuit and other familiar equipment frequently used by the World's Greatest Detective.
The detective aspect of Bruce Wayne's character is not lost in this interactive incarnation, a decision on the part of the developers for which I am extremely grateful. By pressing the L2 button, players can switch to "Detective Mode," changing the already dark and foreboding landscape to a much darker and monochromatic environment, with points of interest highlighted in bright colors. Items of interest include any evidence trail (such as specific DNA or fingerprints) Batman might be following at the time, interview tapes with Arkham inmates that help flesh out the characters and story, or trophies and puzzles that the Riddler has placed all over the island to challenge your wits and dedication to exploration. The obsessive-compulsive collector in me spent quite a bit of time in Detective Mode searching for all of the little extras. While they do provide some substantial XP (experience points for you non-nerds), the real reward is the unlockable content: character biographies that give information about tons of characters in the Dark Knight's canon--not just those featured in the game--and new levels in the Challenge Mode--the other portion of the game that adds quite a bit of replay value to the title as a whole.
The Challenge Mode puts the player into timed combat or stealth scenarios that force the player to eliminate a designated number of Joker's thugs. The goal of the combat challenges is to create the largest chain combos possible to earn high scores that place your PS3 gamer tag on the online leaderboards. The objective of points is the same in the stealth (or Predator) challenges, but the points are earned by covertly dispersing of the targets quickly and efficiently. The Dark Knight can use his trusty grappling hook to climb atop vantage points, allowing him to drop down quietly from above and perform silent takedowns or hang his victims from the ceiling. Batman can also crouch and crawl through air ducts to sneak up behind opponents and perform silent takedowns. The stealth aspects of the gameplay are just as intuitive as the rest of the game. The developers have captured the character of Batman quite well. Enemies become frightened when their cohorts start dropping and/or disappearing, and they are frightened when he springs upon them unexpectedly as well. The advantage of fear and the opportunity it provides in combat is the main reasoning behind Bruce Wayne's adoption of the bat visage and to ignore that fact would have been extremely detrimental.
The creators also captured the essence of the rest of the cast remarkably well. The writing is spot-on. It helps that it was penned by prolific comic writer Paul Dini. The fact that many of the voice actors from my personal favorite Dark Knight cartoon, Batman: The Animated Series, have returned to reprise their roles--including the legendary Mark Hamill in the pivotal role of Joker--help the story succeed as well. Incidentally, this is definitely not a detective story for your children. This game was created for those fans, like myself, who grew up loving the franchise, and have since done just that--grown up. There is plenty of swearing but nothing that would be censored from prime-time television, and the female characters are dressed quite scantily; however, the fact that this game is for adults rests in the more darkly sinister and disturbing content presented in the dialogue and images. Whether Killer Croc is discussing eating and eventually shitting out his murder victims or the Riddler is telling a joke that ends in the dismemberment of a baby, it is obvious that this game is geared toward an adult audience. Some of the visuals, especially the parts of the game involving Scarecrow and his hallucinogenic toxin, disturbed even me, a horror movie/comic/book buff.
I really can't say enough good things about this game. I enjoyed every minute of the fifteen or so hours I put into it (which earned me about 90% completion--I didn't search out every easter egg, but I did find many). From the large number of skirmishes allowing me to own unskilled armed goons, to the boss encounters (Bane, Killer Croc, Poison Ivy, Harley Quinn, Joker, etc.), to just exploring the island as the Dark Knight, entering the Bat Cave or grappling to the top of the clock tower to glide for hundreds of meters, the game is a fanboy's dream come true.
I am anxiously awaiting the sequel: Batman: Arkham City.
Episode VI: Return of the Fat Guy
So I hope having some direction, especially multiple ones, will allow me to catalyze the creative lethargy that tends to pervade my leisure time. My personal and professional life are rather demanding, but I am not complaining. I love my life, and I wouldn't have it any other way. I hope to crank out more than few posts before this next semester starts, when I will inevitably slow down again. My goal is to avoid the standstill at which I arrived this previous semester. With that said, I must leave you--but only to decide upon the topic of my next post. For now, I'm all in.
Note: Many Bothans died to bring you this information.
Tuesday, October 5, 2010
An Odd Observation
Monday, September 13, 2010
Other Lines
Thursday, September 9, 2010
How to Good-bye Depression

In addition, he also can have burned a strong beautiful fire within his abdomen. It can burn out the dirty stickiness of his body, release his immaterial fiber or third attention which has been confined to his stickiness. Then, he can shoot out his immaterial fiber or third attention to an object, concentrate on it and attain happy lucky feeling through the success of concentration.
Thursday, August 26, 2010
Enough Is Never Quite Enough. What's Enough?
Thursday, August 19, 2010
Gorgeous Gorges and Gorging

After our scenic tour, we swung by Voodoo Donuts to pick up some dessert. Its reputation had preceded it, and it did deliver a tasty donut with a hip shtick. Leaving the donuts in the van for after dinner, we headed into my favorite place we visited the entire trip: Hopworks Urban Brewery. Normally I wouldn't take my family to a brewpub for dinner, but this one was different. One of their largest dining areas is custom-made for families as it was decked out with chalkboards, toys, books, and plenty of other things for kids to do. There was even organic baby food on the menu for Dexter. HUB uses natural, organic, locally-grown ingredients in their food and beer. They also made much of their building and decorum out of recycled and reused materials. The bar featured a multitude of bicycle frames, and they even have a modified bicycle that carries two kegs and serves customers wherever they are. Oddly enough, my favorite part of the building was the bathroom. The designers ingeniously mounted bicycle seats above the urinals for patrons to rest their heads on while they do their business. Any man reading this can appreciate that.
I ordered the sampler to drink because I wanted to sample as many beers as possible without getting drunk. I was with the family after all. I didn't take any notes on the brews, but I enjoyed all but two or three out of the near-dozen placed before me. The IPA was good (I had had it before as a gift from the Ev), but I think the best was their Survival Seven-Grain Stout. On the nose were tons of espresso and roasted malts as well as some chocolate and hops. The beer had a fantastic mouth feel with all of the flavors in the nose represented. The hops and the espresso did a good job of coming out. I expected a much more malty brew but was pleasantly surprised at its bitterness. At only 5.3% ABV, I would drink this all day no matter the weather.
For dinner I ordered a calzone, Tara got a Greek salad, and Skylar got a hamburger. All of them were better than average, but I have to say that my calzone was the topper. It was literally an entire pizza folded in half and covered in tomato sauce and fresh basil. I was in heaven, but it was too big to eat in one sitting. I finished half of it at dinner, and a few of us finished off the other half while we played Trivial Pursuit back at the house that night. All in all, it was a pretty nice little Saturday.
Monday, August 16, 2010
Because It's Friday...

So Friday was my Portland tap room tour courtesy of Emn Bahers, and it was fantastic. I got to drink so many beers that are just unavailable in the IL-MO bi-state area, and I did not even begin to scratch the surface. Even if Tara and I didn't love this city and have other reasons to come back, I would want to come back to delve into the city's amazing beer offerings.
Friday, August 13, 2010
Two More Oregon Brews
Thursday, August 12, 2010
Homebrewed
Travel Woes
The first part of the day went swimmingly. We've become pretty proficient with packing and traveling from Lambert. It started going bad after we landed at LAX. After getting off the plane, we had to take a shuttle from one terminal to another if we wanted to avoid going through security again. The shuttle port was a tiny, chair-lined, parallelogram-shaped room on the level of the tarmac. There was an argument going on between a desk clerk and one of the dumbest, most stubborn individuals I have ever encountered--and I've encountered a few in my days of customer service. This dipshit had neglected to depart from his shuttle with everyone else on board, had ridden back to the shuttle port, and had therefore missed his flight. His demands for a seat on a flight that did not exist did not cease the entire thirty-five minutes we waited for a shuttle. About two minutes into this fiasco, some brainless, irresponsible kid that will probably grow up to be a Congressman set off an alarm that blatted for the rest of our time there as well. To add to this cacophony, we had a ten-month-old baby boy who was hungry, tired, and uncomfortable from his four-hour flight...and we still had another two-hour flight to PDX.
Getting on our plane to PDX, we realized that the one sleep aid that Dexter has (a glowing seahorse named Charlie that plays music) was missing. He was by this time super-pissed and tired, so this was damn-near catastrophic. Tara got him to sleep after much rocking and shushing, but he didn't sleep for long. About the time he awoke, I realized that his sippy cup had leaked into his diaper bag and had soaked all of the bag's contents. Dexter proceeded to scream for the remainder of our time on the plane. Luckily we had some understanding traveling companions who had seen him being his ridiculously cute self a little earlier. Kristen picked us up at the airport and saved the day by bringing us another Charlie.
I had thought the only appropriate way to end last night was with a bullet, but I was wrong. We got settled at Kristen and The Ev's lovely apartment, and I had one of Evan's excellent homebrewed Chinook IPAs. It had a nice floral nose, and the single-hop character was refreshing without being overpowering. It didn't assault the pallet; it caressed it and told it everything was going to be okay. And everything was.
Monday, August 9, 2010
Prepping for Portland
Today was a short and quiet day at the bakery followed by a couple hours of errands. I got in a quick nap when I got home for which I am very grateful. Tara has been getting everything ready for our trip. She works really hard keeping up with the housework and the kids and still manages to plan for every contingency. I wouldn't be able to do anything without her.
Adam is getting ready to leave for Carbondale as I type this, and Larry and Anne go back to Florida in the morning. We will miss them all, but we will see Adam briefly next week.
This post is also my test run for dlvr.it. Apparently it will send posts from my Blogger blog to my Tumblr, Facebook, Twitter, and Buzz accounts. I've been desiring such a service since I started making regular updates, so I hope it works the way I want it to.
I should probably get up and start doing something more productive. I might have something to say later, but I will more than likely fall asleep before I manage to get it down. Until next time,
I'm all in.
